what kind of server are you running on universe wars? it's really, really fast! 0.005 seconds..
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what kind of server are you running on universe wars? it's really, really fast! 0.005 seconds..
I'm a big fan of turn-based strategy games but I've never been into any web-based games. I love civ2, civ3, along with a bunch of tactical wargames like Steel Panthers and Combat Mission.
In recent times alot more have been "donating"/paying to get gameplay benifits. I rather make most from that as I see it as a safer, more solid money stream than CPA offers.
Dual Xeon - it is only fast because not many are online at the same time. Once opened it will be moved to the database/frontend clusters so it can scale. I havn't worked on it for a few months but I am really egar to get it released now.
Congratulations on your website(s), and as Chris said I too thought you were a lot older. Your posts are always very informative and mature. Great job!Quote:
Originally Posted by AndyH
-Todd
would you say that a text-based rpg is almost guaranteed to be profitable, despite the fact that there are already so many out there? i've had this idea for an rpg game for several years, but after wasting so much time already on making turn-based games, i'm a bit worried about spending more time on game development...
Thanks Todd. I actually don't participate as much as I would like to because alot of questions are about your normal content websites which I havn't really done much with ... yet ;).
eMEraLdwPn - Definatly not guaranteed. You are going to have to find an audience which can use a credit card which is difficult on its own as most players will be 18<. Getting players at the start is hard. Stopping cheaters / bug abusers (do weekly or even daily backups so you can rollback if need be).
Oh and all at the same time, you need a fun game which will need new things being brought out atleast monthly as a worst case so it doesn't go stale and keeps people interested.
With that said, you should give it a go. A few tips that you can use if you like:
- Keep it simple at the games "core" but then have more complicated things
- If it is turn based, have turns updated every hour, half hour, 15 min - keep people comming back and not getting bored.
- Like I said, do backups
- If your game gets quite large people will make automated programs to run all day - implement some kind of enter-the-number-in-the-image protection
- If players can transfer game money between each other than "mulies" (players who signup for new accounts and send money to their main account) will occur. Log money
There is more random things I can add. I am actually planning on writing a guide for HellBored.com once I redevelop it. :)
Slightly off topic but I was reading at the weekend about someone who paid $26,000 (real money) to own an online island in one RPG, I forget which - and of the growing ebay market for game money
was it SecondLife? I heard that story too, can't remember if that was it.
Everquest has an economy thats bigger than many countries, or so I've read.
I think this thread is somewhat straying from the original topic... Perhaps someone else can submit there success story. For some reason, I have noticed that most of the founding users in this forum are all successful online publishers now... I have been a member for over 2 years (08-22-2003), as has Mike and Sean. MarkB is not on the list but should be up there in revenue since selling his huge music forum. I am well under Mike and Sean with my crappy $15,000 per year. But I hope with my new ideals, that will increase to about $50,000 (4k per month) by December. Read this forum everyday, and you will have a success story to write one day.
I've been here about a year & in that time I've gone from making a few pennies today to making over $1000 a month. If I hadn't been distracted by my other projects I'm sure it would be at least double that by now. I'm trying to position myself right now to make a lot more than even a successful content site or two could bring.
i'm the same as cutter, except instead of having other projects i'm just very lazy :p
no wait, i've been here almost 2 years apparently... time really does fly i guess. i'm closer to $2k now than $1k though.
Success Stories section; great idea.
It definately gives a sense of "I can do that too" :)
You can scratch out the $1,000 from my September post and put a question mark, a very nice question mark ;)
I still want to do a section of the site like this, I just need more stories to post. Its free promotion people.